![]() I saw giant, aggressive caterpillars, bats with an annoyingly big range of attack, and your standard enemy cultists in robes, as well as mini-bosses that stomp about spitting acid or fireballs. Like The Binding Of Isaac, or Hades, or Moonlighter, or many other examples, the dungeons are a series of discrete rooms (which we may think of as such even if, in the case of this preview, you are in a big creepy forest) full of enemies. Each boss bishop has a different realm that you zip to through magic doors at your cult. ![]() ![]() Your goals are intertwined, but the first - the revenge bit - is largely accomplished with some good ol' fashioned dungeoning. The preview build gave me about an hour in the game, a lot of which was learning-by-doing tutorial elements. You also get a cool mitre with an eye on it, which I was very jazzed about (it's called the Red Crown in-game, but in my heart it is a mitre). Your goals are to slaughter the bishops and their minions, and build up the titular cult. In return, you agree to do their dark bidding. They collectively resemble a jigsawed assortment of the bits that go into sausages: eyes, lips, toenails, I guess that looks like an arm? They and their berobed worshippers are exterminating all the lambs they can find, but the joke's on them, because you are immediately resurrected by an eldritch god trapped in some kind of Phantom Zone. The game starts in media sacrifice as you (the last lamb) are walloped on the altar in front of four evil bishops.
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